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Hunt the prey: Gives bonuses to all four of your senses allowing for the easier pursuit of your prey. Thus a victim hiding in what would be normal impenetrable darkness could be seen. Someone who had cut themselves would betray themselves to you with the scent of their blood, the sound of crunching leaves which normally would escape your ears would be amplified. When you brushed up against them accidently in the dark, as this might normally escape notice, it would not escape notice with this powers use.

Fleetfootedness: Allows the fae to move swiftly in her pursuit of her prey, making it more difficult for her to be caught in pursuit, or for others to escape her in her pursuit of them.

System: Gives a +1 die bonus to all attempts at pursuit or fleeing from another individual. You must first spend six energy points and then you must roll a four or higher to make successful use of the power.

Guided Aim: This power is said to have been a gift of the gods to increase the accuracy of the fae in her aim. It makes the likelyhood of her hitting what she aims for that much higher as she is supernaturally enhanced by the use of the power.

System: You must first use three of your energy points and then you must roll a six or higher in order to make successful use of this power. Then all of your attempts to use physical attack and not powers are increased by +1.

Night Sight: Eyes turn blood red allowing you to see in pitch blackness. This also has the unfortunate effect of making it easier to spot you in the darkness as a trade off for the benefit.

System: You must first use three of your energy points and then you must roll a six or higher in order to make successful use of this power.

Cursed Aim: An aura of the bavanshee which uses fae magic to decrease the accuracy of your opponents physical attacks only for the duration of a scene.

System: You must first use three of your energy points and then you must roll a six or higher in order to make successful use of this power.  Your opponent will then incur a -1 difficulty to all physical attacks only. Not to their powers.